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Old Feb 18, 2011, 04:31 AM // 04:31   #1
Ascalonian Squire
 
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Default CrYWay -- Dervish variant of 100b [FoWSC]

Here is the final build of the FoWSC Dervish Variant. It was developed and tested by the [AtF] Alliance. Those who wrote the build are listed below (alphabetical order):

Dervish Lambros [CrY]
Final Fallen [AtF]
Rs Brandonf [CrY]

Those in the test run are listed below (as in party list):

Dervish Lambros [CrY]
Rs Brandonf [CrY]
Tribulation Hurts [CrY]
Lady Of Darcness [CrY]
I Pakachem I [CrY]
Great Mistborn Vin [CrY]
Final Fallen [AtF]
Awareness Sin [GOLD]

So there are the credits, and here is the CrYWay variant of 100b:

OgejkyrM7QHQfbmXEYNXQX4O0kA (changed since the original - thanks for help both here and in game guys)

Have fun, I personally preferred it much more over 100b. Have fun, and ask myself (Dervish Lambros) in game for anything if you have questions. A guide shouldn't be needed. The advantage of this build was that all balls go down nicely, including small groups.

Images:

http://tinypic.com/view.php?pic=158avee&s=7
http://tinypic.com/view.php?pic=11bnqk1&s=7

Videos:

http://www.youtube.com/watch?v=ZnXKQKFMl-k (UA)
http://www.youtube.com/watch?v=MfNydc9XpYE (Derv)

Last edited by Lambros; Feb 19, 2011 at 03:48 AM // 03:48..
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Old Feb 18, 2011, 04:38 AM // 04:38   #2
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cool. nice to see how fast you guys responded to update and tried this out. looks fun
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Old Feb 18, 2011, 04:42 AM // 04:42   #3
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Haha I love it, couldnt a few this be changed around for the better tho, or is that the final conclusion you guys came out with?
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Old Feb 18, 2011, 04:43 AM // 04:43   #4
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Thanks guys, it worked extremely well when tested, so we don't need to test further. Try it out and tell us what you think, but we think you'll be surprised at the clean spikes, especially with small groups.
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Old Feb 18, 2011, 04:49 AM // 04:49   #5
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Genius Are Rits In Before Inmitators

Cryway #1
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Old Feb 18, 2011, 05:25 AM // 05:25   #6
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Those spiker bars are horrendous. Conviction is pointless. Eternal Aura is pointless. Whirlwind attack should be replaced by Eremite's. Ebon escape dropped for death's charge. IAU for fleeting. Extend enchants is completely unnecessary as VoS is already maintainable under cons.

Seriously, think through your bars a little more before posting please
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Old Feb 18, 2011, 05:35 AM // 05:35   #7
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conviction - higher health to take stress off UA

eternal aura - res and take stress off UA

whirlwind attack - strikes for higher damage AND doesnt remove an enchantment. if it were to remove an enchantment this would be Vow of Strength, alul?

ebon - we want whirlwind and we dont have any other shadow step because not assassins

extend enchantments - doesn't only lengthen VoS, but also fleeting, which lasts a VERY short time. Also, we don't want to recast mid spike

fleeting stability - not a title track, if we could take IAU we would, but already maxed out those areas


think through your comments before posting? test the build posted please before writing irritating posts.
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Old Feb 18, 2011, 05:37 AM // 05:37   #8
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Quote:
Originally Posted by Lambros View Post
conviction - higher health to take stress off UA

eternal aura - res and take stress off UA

whirlwind attack - strikes for higher damage AND doesnt remove an enchantment. if it were to remove an enchantment this would be Vow of Strength, alul?

ebon - we want whirlwind and we dont have any other shadow step because not assassins

extend enchantments - doesn't only lengthen VoS, but also fleeting, which lasts a VERY short time. Also, we don't want to recast mid spike

fleeting stability - not a title track, if we could take IAU we would, but already maxed out those areas


think through your comments before posting? test the build posted please before writing irritating posts.
you're retarded. literally everything said in the post above yours can only help you yet you sit there and criticize him for being smarter than you.


have fun with your 25 min main team.
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Old Feb 18, 2011, 05:39 AM // 05:39   #9
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Take stress off the ua? lol? You basically have 2 splinter weapons going, nothing should live after the spike, ever(nothing lives with 1 spiker and 1 splinter tbh). WWA does about 5 extra damage, and you dont even have any adrenaline gaining skills. The only thing that knocks you down in fow is Spike trap, which triggers twice, meaning it would burn through fleeting and still knock you down.
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Old Feb 18, 2011, 05:48 AM // 05:48   #10
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Quote:
Originally Posted by Life Bringing View Post
Take stress off the ua? lol? You basically have 2 splinter weapons going, nothing should live after the spike, ever(nothing lives with 1 spiker and 1 splinter tbh). WWA does about 5 extra damage, and you dont even have any adrenaline gaining skills. The only thing that knocks you down in fow is Spike trap, which triggers twice, meaning it would burn through fleeting and still knock you down.
Abyssals also knock down at first tower and in forge too, which is why it's good. I'm not saying variants can't be used, but this was used and spikes were amazing. Just did a 20 minute main team run (pugs) with 2 people running the build posted. It improves on the manly spike, and works in a faster time.

DC is rarely essential. For 90% of the run, the MT is with you, and I still see 100b's today bringing EE.

Not saying you can't take your own variant, do as you please. I'm just trying to share what worked for myself and others, with great results. WWA is good but I don't like how enchants are removed.
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Old Feb 18, 2011, 06:00 AM // 06:00   #11
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Quote:
Originally Posted by Lambros View Post
Abyssals also knock down at first tower and in forge too, which is why it's good. I'm not saying variants can't be used, but this was used and spikes were amazing. Just did a 20 minute main team run (pugs) with 2 people running the build posted. It improves on the manly spike, and works in a faster time.

DC is rarely essential. For 90% of the run, the MT is with you, and I still see 100b's today bringing EE.

Not saying you can't take your own variant, do as you please. I'm just trying to share what worked for myself and others, with great results. WWA is good but I don't like how enchants are removed.
derp, dunno how i forgot abyssals. Anyways, i seriously doubt spikes were fast considering you have no adrenaline gaining skill. Your spikes consisted of 2 autoattacks before you could actually spike anything, which is slow as hell. Your build would be greatly improved by using something along the lines of this:

OgejsypM7Q4OfbNXAAmXEYjX0k

Conviction is eremite's fodder. Heart of Holy Flame to kill off bonds quickly(not all maintanks can get these in unfortunately). I'm not entirely sure what to put in the open slot. Perhaps pious restoration to remove SS, another attack skill, or something like staggering force or dust cloak for the cracked armor/blind.
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Old Feb 18, 2011, 06:02 AM // 06:02   #12
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iay1455 -- this is for you man:

http://tinypic.com/view.php?pic=2qthn46&s=7



Life Bringing - I like it if emerite's takes off Heart of Holy Flame or something, that's not too bad an idea. Conviction I've had people tell me is great for removing conditions like blind and cripple from traps, so that is a must. Life Bringing, I like your ideas, but try the build I've put up as it is. I have had PUGs saying spikes were extremely fast. There were numerous times throughout the run where the other dervish didn't even reach the spike because of the speed. Hopefully this will lead to something even better, but I'm pleased the dervish actually has a role in speed clearing now. Please do me a favour though and test this build as posted, it is very clean and PUG-friendly.

Last edited by Lambros; Feb 18, 2011 at 06:09 AM // 06:09..
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Old Feb 18, 2011, 06:08 AM // 06:08   #13
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Quote:
Originally Posted by Lambros View Post

think through your comments before posting? test the build posted please before writing irritating posts.
alas good luck on the so-called "ELITE" in these forums trying out a new build. Criticizing is all they know how to do.
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Old Feb 18, 2011, 06:20 AM // 06:20   #14
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Quote:
Originally Posted by Rites View Post
alas good luck on the so-called "ELITE" in these forums trying out a new build. Criticizing is all they know how to do.
Life Bringing hasn't posted anything that isn't true.This is Campfire, criticism is expected.
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Old Feb 18, 2011, 06:24 AM // 06:24   #15
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Quote:
Originally Posted by Rites View Post
alas good luck on the so-called "ELITE" in these forums trying out a new build. Criticizing is all they know how to do.
It was constructive criticism so try not to take offense ya?
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Old Feb 18, 2011, 07:15 AM // 07:15   #16
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Thanks for the advice, we did rush into this, so work will be done along the way.

Testing this at the moment: OgejkyrM7QkXfb4O0kmXEYNX2XA
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Old Feb 18, 2011, 02:49 PM // 14:49   #17
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Oh, I thought it was a revitalization of "cryway".....you know "cry of pain"....the one that's been called "cryway" since the skill came out...so ummm yeah...not trying to be rude here, just noting the name has already been accepted by the community to mean something else.
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Old Feb 18, 2011, 03:07 PM // 15:07   #18
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why not take Staggering Forge, instead of imbue health? faster recharge and if this is anything like normal manly spikes monks dont do much...well with a decent team that is
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Old Feb 18, 2011, 03:16 PM // 15:16   #19
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OgejkyrM7QwlfbmXje4OEYNX0kA

Eremite's attack strips Conviction so u eventually loses blind in forest, Whirlwind is not really needed.
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Old Feb 18, 2011, 05:20 PM // 17:20   #20
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This is what I think will be best for derb spike fowsc

Vow of Strength
Sand Shards
Staggering Force
Deaths Charge
Conviction
Erenites Attack
Lyssa"s Assault
IAU
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